Warframe Update 2.00 Patch Notes

Publish date: 2020-09-15
Warframe-Update-2.00-Patch-Notes

Update 2.00 has arrived for Warframe and here’s the full list of changes and fixes added with this patch. This is not just a small update with a few bug fixes in it either, but a meaty update known as 30.5 overall that brings in the Sisters of Parvos. This follows up on update 30.1.0 from May. There is no shortage of content in this update, so we have provided the full patch notes for it. Here’s everything new with the Warframe update 2.00.

Warframe Update 2.00 Patch Notes

SISTERS OF PARVOS
Parvos Granum’s days of collecting grain are far behind him. His newest grand achievement, born of technology and a desire for family, has finally come to fruition. Modeled with the latest in Corpus advancements, the Sisters of Parvos are ready to claim their Sectors and your lives.

The Kuva Lich system, originally introduced in the Old Blood update on Halloween of 2019, has expanded to introduce a new faction! The Sisters of Parvos update will bring your own personal Corpus adversary to the Origin System. Those acquainted with the Kuva Lich system will find familiarity with the Sisters of Parvos, but with a full Corpus experience!

A new cinematic awaits those who have finished The Call of The Tempestarii and The War Within… 

SISTERS OF PARVOS WEAPONS
Be on the lookout for these coveted weapons wielded by your Sister of Parvos! Bestowed by Parvos Granum himself, there are 8 weapons in all to obtain!

TENET ENVOY
This discreet rocket launcher is equally at home in a board meeting or on a casual outing. Aimed rockets are wire-guided for greater accuracy, but travel more slowly. The patented Granum Attaché System reloads the weapon when holstered.

TENET DIPLOS
Itemize and execute with this pair of auto-lock-on, homing-projectile pistols. Shoot from-hip for a more conventional pistol experience. The patented Granum Attaché System reloads the pistols when holstered.

TENET SPIREX
Dominate rivals with this pistol’s lightning fast rail-slugs. Head-shots speed up reload.

Primary Variants:
TENET TETRA

Parvosian upgrade of the classic Tetra. Slower fire rate but with a larger magazine. Can now alt fire entire clip as a large burst radius grenade launcher.

TENET FLUX RIFLE
Sister-modified Flux Rifle with increased fire rate and range. Recharge has been replaced with ammo clips to accommodate greater power needs.

TENET ARCA PLASMOR
Custom variant of a Corpus classic. Staggering blasts now ricochet and have greater range at the cost of a slower fire and reload speed. Surviving enemies are consumed with radiation.

Secondary Variants:
TENET CYCRON
This reengineered Cycron features a refracting energy disc that can split off the main target hitting up to 2 additional nearby targets.

TENET DETRON
Parvos Granum’s engineers have made this already ferocious hand-cannon, even more deadly with addition of an alternate fire mode that empties an entire clip in one devastating burst.

SISTERS OF PARVOS EPHEMERAS
Seven New Ephemeras sporting a distinctly Corpus Style are here!

SYBILLINA EPHEMERA
Information flows like live current through this Ephemera seized from a converted or vanquished Sister of Parvos.

ZARINA EPHEMERA
A blazingly regal Ephemera seized from a converted or vanquished Sister of Parvos.

GLORIANA EPHEMERA
An icily imperious Ephemera seized from a converted or vanquished Sister of Parvos.

LUCRETIA EPHEMERA
Hatch venomous plots in this Ephemera seized from a converted or vanquished Sister of Parvos.

HYPATIA EPHEMERA
A radiant Ephemera seized from a converted or vanquished Sister of Parvos.

KYRUNA EPHEMERA
A striking Ephemera seized from a converted or vanquished Sister of Parvos.

SOLENA EPHEMERA
A magnetically compelling Ephemera seized from a converted or vanquished Sister of Parvos.

HOUND COMPANIONS
Each Corpus Sister comes with their very own Hound. As an added reward for Vanquishing your Sister, you’ll earn her Hound as your own Companion! There’s more, though! Hounds are also Modular Companions and in addition to earning your Sister’s Hound, there’s also a chance at a separate Hound Component to start the process of creating your truly customized Hound Companion! Each Hound you come across can have a subset of different Components (think MOA Companion Crafting).

Hound Component Blueprints are tradeable. Visit Legs in Fortuna to assemble a Hound Companion with your Components! Here you can also Provide your Hound to Legs for 4K Solaris United Standing. This amount is higher in comparison to MOA Companions due to the acquisition flow required for a Hound.

*Building a Hound includes a weapon, therefore requiring 2 Companion Slots.

HOUND PRECEPTS 

Hound Precepts are rewarded based on the Model, Bracket, and Stabilizer chosen at Legs in Fortuna.

*Precept stats below are at max rank.

Model Precepts: 

Bracket Precepts:

Stabilizer Precepts: 

HOUND WEAPONS

Melee Hound weapons are rewarded after claiming a completed Hound from the Foundry (when you’ve vanquished a Sister of Parvos) or when building a Hound at Legs in Fortuna. The Melee weapon type is dependent on the Hound’s Model.

Akaten (Hec Hound Model)
Hound melee attacks eviscerate with Puncture and Slash damage.

Batoten (Dorma Hound Model)
Hound melee attacks pierce hard with Impact and Puncture damage.

Lacerten (Bhaira Hound Model)
Hound melee attacks devastate with Impact and Slash damage.

NEW RESOURCE: SPECTRAL DEBRIS
Discharged specter particles form an inert dust that can be collected and re-energized for various robotic projects.

Errant Specters in the Granum Void have a chance to drop Spectral Debris. This Resource is used in the Hound Component crafting process. 
NEW WARFRAME: YARELI
Always on the move, the vivacious Yareli commands the ocean’s fury. The original waverider.

PASSIVE: Yareli gains +100% Critical Chance for Secondary weapons when she has been moving for at least 1.5s.

SEA SNARES
Form three water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.

MERULINA
Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.

*Subsumed Helminth Abilities cannot be used while Merulina is active.

AQUABLADES
Tear through foes with a trio of orbiting aquatic blades.

*Aquablades is Yareli’s Helminth Ability!

RIPTIDE
Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst’s damage.

Purchase Yareli in the in-game Market or earn the Yareli Blueprint from the Waverider Quest and her parts from the new VENTKIDS’ BASH LAB Dojo Room as Clan Tech!

YARELI QUEST – WAVERIDER
Tenno who have completed the Vox Solaris Quest will receive an Inbox from Roky upon login for the Waverider Quest. The Ventkids have a story to share – will you listen, Tenno?

If you purchase Yareli with Platinum, you will receive a Riven Mod as a Quest Reward in addition to the Yareli Blueprint and the Yareli Prex Card!

*For those who accidentally sell the Yareli Blueprint you can find another in Simaris’ Offerings once the Waverider Quest is complete.
** Yareli being able to switch to and from Operator while aboard Merulina is in progress for a future Hotfix.
*** Known Issue: Security Cameras cannot detect Yareli while she is on Merulina. This will be fixed. 

KOMPRESSA
Launch a volley of virulent, hyper-pressurized, water globules that envelope targets and explode with torrential force. Yareli’s signature pistol.

Purchase the Kompressa in the in-game Market or from Ventkid Offerings for Standing.

MERULINA SYANDANA
Dance atop the waves with Yareli’s Signature Syandana.

Purchase the Merulina Syandana in the in-game Market!

YARELI PHYSALIA HELMET
An Alternate Helmet for Yareli!

Purchase the Yareli Physalia Helmet in the in-game Market or as part of future Nightwave Cred Offering rotations.

YARELI AGILE & NOBLE ANIMATIONS
Purchase these Animations from the in-game Market and equip them on any Warframe of your choosing!

Purchase the Yareli Agile & Noble Animations in the in-game Market!

WAVERIDER COLLECTION 

The youthful sovereign of the sea arises from the waves, attired for battle. Includes Yareli Warframe, Yareli Physalia Helmet, Kompressa Pistol, Merulina Syandana, Waverider’s Heart Decoration, and 3-Day Affinity and Credit Boosters.

Purchase the Waverider Collection in the in-game Market! If you gift this Collection to a friend, you’ll receive a bonus copy of Waverider’s Heart Decoration!

NEW KUVA LICH WEAPONS
Snickety-snack, guess who’s back with more weapons? Kuva Liches!

Be on the lookout for Kuva Larvlings with the following new weapons:

KUVA HEK
Forged at the behest of the Worm Queen herself, this already powerful shotgun now has the additional ability to fire from all four barrels simultaneously.

KUVA GRATTLER
Reconfigured for maximum lethality, the Kuva Grattler still shatters targets with explosive shells, but now reaches maximum fire-rate instantaneously.

KUVA ZARR
An even stronger Zarr cannon to meet the demands of Kuva Liches. With stronger explosive barrages, and long-range flak shots.

LICH ADDITIONS, CHANGES & FIXES

Murmur Reduction
With the addition of the Sisters of Parvos to the Lich system we took another look at the overall Murmur requirement from a few angles: how the current Murmur requirement applied to Sisters and how it felt with the current Kuva Liches.

As a result, we’ve reduced the Murmur requirements so that getting all 3 Requiems solely by killing Thralls should be about 12-13 missions on average, down from 18-19 average.

Region Consistency for Matchmaking improvements

We have changed the way you progress against your Lich by having consistent Influence regions per level of your Lich!.

The problem we aim to solve here is scattered matchmaking for players seeking Murmurs overall. Players would often have the same goal but never cross paths due to their Liches separation across the Origin System.

The details of this change are:

1) Rank 1 Kuva Liches appear on Earth
2) Rank 2 Kuva Liches appear on Mars
3) Rank 3 Kuva Liches appear on Ceres
4) Rank 4 Kuva Liches appear on Sedna
5) Rank 5 Kuva Liches appear on the Kuva Fortress

*Please note: if you had an Active Lich before the Update, it’ll progress through its current occupation nodes before it adopts the new Region flow.

New Requiem Mod – OULL 
Through endless faces, countless forms, a multitude unfolds.
(Mimics any Requiem Mod needed to complete a lethal sequence)

This new Oull Requiem Mod counts as the correct Requiem Sequence for whatever Parazon Requiem slot it is in when taking down a Lich or Sister of Parvos! Like other Requiem Mods, the Oull can be used successfully 3 times.

Earn this new Requiem as a 25% drop chance when your Kuva Lich or Sister of Parvos flees after you’ve used the correct Requiem Sequence. *This Requiem only drops for the person whose Lich/Sister is downed.

New REQUIEM ULTIMATUM
Take control of your nemesis with the new REQUIEM ULTIMATUM – a call too powerful to resist! A new Gear item that can be used to spawn your current active Kuva Lich or Sister on an Influence Node to bring the fight to you! Our intention here is to add an option to force the feud in your favor.

Earn this Requiem Ultimatum as a 25% drop chance when choosing to either Convert or Vanquish your Kuva Lich or Sister of Parvos. *This Requiem only drops for the person whose Lich/Sister is downed.

New Kuva Lich Showdown Flow

Do you and your Squad have what it takes to beat your Kuva Lich Showdown?

Kuva Liches have also received the new boss showdown flow in Railjack! Your Kuva Lich will now flee to their Galleon once you’ve weakened them with the correct Requiem sequence. Once you’ve unlocked their Requiem, a new showdown node will appear within the Saturn Proxima (minimum Intrinsic 5). You and any other Tenno who have weakened Liches will be able to seek out and destroy!

Our intent behind this change is to match our TennoCon 2019 Lich Showdown presentation. In doing this, we’ve also eliminated the randomness of that final showdown. These are guaranteed fights that you can gear up before you go in! Bring your best gear for the job.

Between reducing the required Murmurs, adding OULL, adding Requiem Ultimatums, and having this new flow, we have shortened the Kuva Lich cycle and added more control for all Tenno! The final fight is now on your terms, and we hope you enjoy the efforts to improve and simplify this system!

Kuva Lich (And Sister of Parvos) Valence Fusion QOL:

We have made Valence Fusion for Weapons more intuitive in this Update! We are inheriting the behaviour we added for Railjack which was much more clear to our players!

Adaptive Damage Scaling Changes for Liches:

Throughout our boss design history, we have added things like diminishing returns and damage mitigation techniques like armor or damage attenuation. In the time since we’ve launched the Kuva Liches, we’ve made adjustments to how we handle player damage vs. Liches. We’ve done things like add allowing Status Effects and attenuate damage to try and create a balanced combat experience. Like many bosses in Warframe, Liches have some damage modifiers applied to them.

We found a bug in the damage attenuation code, and have fixed it and polished the attenuation for Kuva Liches.

This system generally targets the scenario of very high damage things like the Void Rig’s Arquebex vs. a Kuva Lich, a scenario that is now possible due to the final showdown being based in Railjack. When we were testing this Voidrig Vs Lichout, our Liches barely lasted a second and we realized the damage attenuation code could use some review! We found bugs to fix and things to tweak to account for these new scenarios. Our only intention is to give you a fight that lasts more than mere seconds – happy hunting and may your teamwork and gear lead you to victory! We will be closely reviewing this to ensure we strike the right balance of a fight that requires teamwork and consistent offensive gameplay to beat, but also doesn’t feel impossible. Feedback is welcome!

General Lich Changes & Fixes:

PARAZON REWORK

Parazon attacks were introduced in The Old Blood as a way to Mercy kill enemies. This stylish and universal blade has had a clear role in all things Liches, but their role in the game at large has been hard to play around. There are problems in need of solving, and the below outlines how we’ve done just that!

The problem with Mercy kills is they are hard to pull off, making engagement with the system far too low! Mercy kills only have a chance to trigger when an enemy’s health is 20% HP or less. In practice, you really never know if it’s going to happen. And if it does, it is often too late! You’ve riddled them with Status effects, a Squadmate casts an Ability, or your Kavat might be feeling extra bloodthirsty, and you cannot get in for the Mercy kill.

We are changing their design, adding new Mods (thanks Design Council!), and refreshing the system.

The change is based on a core principle: We want to make them more reliable and more strategic so you can actively decide if you want to use a Mercy kill or not.

Our change is rooted in the following:

A Mercy Kill opportunity is guaranteed when an enemy gets below 40% (60% for Corpus, but requires all Shields being stripped), but only on SPECIFIC units in each faction. 

The units are: 

And the logic is rooted in the following common scenario:

Imagine you see a heavy gunner in the distance. You have “Blood for Energy” on your Parazon. You see you need some Energy, so you start shooting the heavy gunner knowing full well once she’s at 40%, she will be open for a Mercy kill and the Energy could be yours!

You can plan and decide!

This also means that Impact Status Effect is changing: 

Before: Impact Status Effects used to increase the chance that the random Mercy kill opportunity  would happen.

After: Impact Status Effects increases the Mercy Kill threshold range on eligible enemies. So instead of triggering at 40% on the list above, you can apply Impact Status to do a Mercy kill sooner (4% per Status)… up to 80%. Meaning, applying a lot of Impact Status quickly makes an enemy VIP more quickly susceptible to a Mercy Kill. Impact would then be a build strategy for getting the VIPs out of the fight!

But what about really high levels you ask?

We have made changes to this since our original Developer Workshop.

Up until level 150, the Parazon Finisher triggers at 40% Health remaining.
After that, every 5 levels reduces the threshold by 1%, down to a minimum of 10%! Eligible Enemy Health bars will have a notch on them to indicate these thresholds..

This change was made to make it more clear to our players, as well as still approach guaranteed kills at high levels with an amount of balance.

In addition, since Parazons were reworked, Zephyr’s Airburst no longer overlaps with finishers. 

VOID STORM REWARDS UPDATE & NEW TENET MELEE WEAPONS
Long lost CORRUPTED HOLOKEYS have been discovered in the raging Void Storms! Millions of these Holokeys were lost to the Void when Parvos Granum’s flagship was bombed. Perrin Sequence’s own Ergo Glast has a strong desire for these artifacts, and is offering up new Granum weapon technology for them (Syndicate alliance not required)!

Each Proxima Void Storm can reward Corrupted Holokeys as Common mission rewards. These replace the End of Mission Void Trace rewards from Void Storms.

EARTH VOID STORM
2x Corrupted Holokey: Common 37.50%

VENUS VOID STORM
2x Corrupted Holokey: Common 37.50%

SATURN VOID STORM
4x Corrupted Holokey: Common 37.50%

NEPTUNE VOID STORM
3x Corrupted Holokey: Common 37.50%

PLUTO VOID STORM
5x Corrupted Holokey: Common 37.50%

VEIL PROXIMA VOID STORM
6x Corrupted Holokey: Common 37.50%

Visit Ergo Glast in a Relay and view his new weekly Merchandise. Every week Ergo will have 1x version of each new Tenet Melee weapon with its additional bonus Damage / Elemental for 40 Corrupted Holokeys.

By visiting Ergo each week with Corrupted Holokeys in hand you can collect them all to Valence Transfer week over week until you get the best possible version of each weapon. If collecting is more your style then Ergo will always have something in stock!

Ergo Glast’s Merchandise:

TENET AGENDUS
Drive the agenda with this massive impact hammer. Heavy attacks launch devastating energy disks.

TENET EXEC
Leverage bleeding-edge Granum tech with this massive heavy blade. Slam sends forth a cascading set of three shockwaves, while Heavy Slam unleashes a swath of shockwaves.

TENET LIVIA
The sleek lines of the Granum Attaché case conceal a infinitely sharp two-handed blade. Blocked attacks have a chance to increase the blocking angle. Note: The Granum Attaché system pauses the combo timer when holstered. Similar to the Xoris, if you have a Melee weapon with infinite combo duration, pseudo-melee abilities consume the Combo on use.

TENET GRIGORI
On Heavy Slide Attack this Corpus scythe launches a spinning energy disk that ricochets throughout the battlefield. Its lifetime is derived from the size of the Combo Counter. Note: The Granum Attaché system pauses the combo timer when holstered. Similar to the Xoris, if you have a Melee weapon with infinite combo duration, pseudo-melee abilities consume the Combo on use.

RAILJACK ADDITIONS, CHANGES & FIXES

NEW WEAPON: AMBASSADOR
Bring negotiations to an instant conclusion with this Corpus assault rifle. Switch effortlessly between charged sniper shots and rapid-fire electrical assault mode.  Parts and Blueprints are found in the new Corpus Railjack Survival nodes.

NEW PARAZON MODS

5 New Parazon Mods are here! Find them all today to add new power and Utility to your Parazon!

Design Council Contributions: 

These new Parazon mods can be collected by completing Corpus Railjack Spy missions.

NEW EMBER PYRAXIS SKIN
Ember refined to her most searing elemental form, the primordial flame. Concept designed by Debbysheen!

VOLCA SYANDANA
Ember’s Fourth Law of Thermodynamics: look good doing it.

FLAMETHROWER PLAZM SKIN 
A flamethrower skin that’s twice as hot as the carnage it contains.

Find the Ember Pyraxis Skin, Volca Syandana and Flamethrower Plazm Skin in the in-game Market.

NEW SYNDICATE OFFERINGS
The Syndicates you know and love have expanded their Offerings!

Each Syndicate has added respective Armor Sets to showcase your loyalty! Including Ostron Armor from Hok in Cetus, and Solaris Armor from Rude Zuud in Fortuna! That’s 8 unique Armor sets in total to collect! The most ever released in a single Update!

PLUS, each Syndicate (excluding Ostron and Solaris) has new Emotes based on familiar Railjack Crew animations!

All of these new Offerings are Tradable!

NEW STEEL PATH HONORS
Teshin has expanded his Steel Path Honors!

STEEL PATH & LOOT CHANGES
In the Deimos Arcana update, we made several changes to the Steel Path and the acquisition of Steel Essence. Our stated goals were to move away from long endurance missions as the most efficient way to collect Steel Essence, while also reducing randomness. After observing player trends, a loot strategy involving both of these elements has come up once again, making regular unoptimized Steel Path play feel less worthwhile.

With the number of new Steel Path rewards being introduced in this update, we wanted to address those strategies, while also bringing up the lower average. We hope these changes reinforce one of this update’s main themes – you should be able to play the game however you want, without feeling forced into prevalent strategies.

Acolytes will now drop 1 of 6 New Arcanes on death!

PRIMARY MERCILESS
On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max

PRIMARY DEADHEAD
On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil

PRIMARY DEXTERITY
On Melee Kill:
+60% Damage for 20s. Stacks up to 6x.
+60% Holster Speed.
+7.5s Combo Duration.

SECONDARY MERCILESS
On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max

SECONDARY DEADHEAD
On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil

SECONDARY DEXTERITY
On Melee Kill:
+60% Damage for 20s.
Stacks up to 6x.
+60% Holster Speed.
+7.5s Combo Duration.

MELEE / PRIMARY BALANCE CHANGES

The Arsenal Divide

Tenno,

When choosing weapons for a mission, the Tenno have a lot to consider…

The average player will ask themselves at least one of these questions (usually more) before making a selection. Not all weapons are built equal, but ideally there are several answers to each query, so that Tenno can make their own choices from a variety of options and keep things fresh. If one category of weapons outclasses all the others, or makes them feel redundant, then we as developers want to step in to make sure choice exists for the sake of fun.

Enter melee weapons, and equally importantly, the Mods you can use on them. Tenno have spent years sharpening their blades, but as a result, we’ve seen Primary and Secondary weapons collecting rust. And the longer we avoid addressing it, the worse this divide will become.

We are changing Melee and Primary in for the singular purpose of making the combat experience more balanced, especially at high level play (Steel Path, etc). 

Generally speaking, we feel that gun stats are in a good place, but it’s the Mods that are lacking. Inversely, some Melee Mods are too strong. We intend to address these issues in two ways: firstly, careful nerfs to a handful of Melee Mods; secondly, by offering greater strength for the rest of your Arsenal with Primary and Secondary Arcanes and new Galvanized Mods.  

Our goal is to encourage you to use your entire Arsenal in-mission. Switching between Primary, Secondary, and Melee weapons should feel like valid and strategic options, in contrast to the uncontested Melee dominance that exists in the current meta. We want Melee to be fun and powerful as you rip and tear your way through the solar system but we want players to have that same level of fun and power with Primary and Secondary weapons should that be their preference.

The option to choose is key here — one that is lessened by the current divide between Melee and everything else. Our approach to lessen this divide will be through changes to existing Mods, the addition of new Mods, as well as introducing new Primary and Secondary Weapon Upgrades.

TABLE OF CONTENTS 

Melee Mod Nerfs

We have 5 categories of changes coming:

Berserker
Bloodrush
Condition Overload
Glaives
Kuva Nukor

Berserker:

Attack Speed increases for Melee are part of what makes it so dominant. This is especially true when the conditions to reach animation-breaking Attack Speed are as simple as current Berserker: ‘on Critical Hit’. Infinite Attack-Speed Uptime is possible with a single Mod, and the result is animation noise with no distinction between hits, coupled with massive Damage output.

We still want to support the ability to increase your Melee Attack Speed and Damage Output, just not to the levels you currently can.

Berserker is changing from:
+30% Attack Speed (Max 75%) for 24s on Critical Hit

To:
Berserker Fury, cannot stack with Fury.
On Melee Kill:
+35% Attack Speed (Max 70%)  for 10s. Stacks up to 2x.

This is important because:

– It decouples it from Critical Chance.
– Adds a more defined ramp up using ‘On Kill’ instead of On Crit (which frequently meant 0 to ‘Max’ in one swing hitting 3 enemies).
– Renamed to Berserker Fury to communicate that it can no longer be equipped with Fury / Primed Fury.

Blood Rush:

Blood Rush’s maximum value is being lowered.This changes the achievability of consistent Red Crits from just one Mod (on most Melee weapons, some High-Critical exceptions), and now additional help will be needed via Mods, Arcanes, or Warframe abilities to achieve consistent Red Crits.

One Mod alone generally delivering the best tier of Criticals felt too powerful.

Blood Rush is changing from:
+60% Critical Chance stacks with Combo Multiplier

To
+40% Critical Chance stacks with Combo Multiplier

Condition Overload:

Condition Overload’s maximum value is being lowered. It’s been some time since we originally changed this Mod, and in this time we’ve decided we’re still not happy with the way this goes up against other Damage Mods (namely Primed Pressure Point). We’ve reduced this to 80% to make it almost as good as Primed Pressure Point, and 3 Status Types back to where it was originally. It remains true that even though the maximum potential damage is lower now, we think it is still an extremely powerful Mod in its latest iteration.

There should now be a more meaningful choice: do you want front loaded damage or a build up from multiple Status Types?

Condition Overload is changing from:
+120% Melee Damage per Status Type affecting the target.

To
+80% Melee Damage per Status Type affecting the target.
Weapon Changes 

Glaives

In late 2020, we reworked the Glaive melee class to be more powerful and comfortable to use. Overall, we feel these changes had their intended effect as weapons like the Glaive Prime skyrocketed from obscurity to the top of the pile with their newfound ability to inflict huge damage using heavy attacks.

However, these changes also introduced a common issue: players with high melee attack speed would sometimes accidentally throw their Glaives when trying to perform simple melee strikes, and the “catch and release” mechanic sometimes resulted in multiple unintended throws. In reviewing our Melee system, we felt it was a good opportunity to address this concern, while also doing a balancing pass to reflect the power in this newly reworked melee class.

That said, our two changes to Glaives go hand in hand:

First, the heavy attack wind-up speed is being increased from 0.6 seconds to 1.2 seconds. With more time on the wind-up, it is much harder to accidentally throw when you are trying to swing.

With this increased wind-up speed, players are also more capable of performing quick throws. Right now the damage on quick throws is very close to fully charged, so in order to encourage more meaningful choice, our second change is to reduce quick throw damage to approximately 50% of the maximum charge. Exact number changes are as follows:

Cerata
Direct Hit Damage from 366 to 201
Radial Damage from 549 to 333

Falcor
Direct Hit Damage from 460 to 250
Radial Damage from 690 to 345

Glaive
Direct Hit Damage from 210 to 116
Radial Damage from 315 to 190

Glaive Prime
Direct Hit Damage from 328 to 180
Radial Damage from 492 to 296

Halikar
Direct Hit Damage from 298 to 163
Radial Damage from 447 to 225

Halikar Wraith
Direct Hit Damage from 503 to 263
Radial Damage from 621 to 329

Kestrel
Direct Hit Damage from 168 to 92
Radial Damage from 252 to 126

Orvius
Direct Hit Damage from 390 to 215
Radial Damage from to 520 to 293

Pathocyst
Direct Hit Damage from 524 to 288
Radial Damage from 786 to 393

Xoris
Direct Hit Damage from 240 to 120
Radial Damage from 480 to 250

Kuva Nukor

We are indeed touching 1 non-Melee item in the series of Nerfs, and likely to no one’s surprise it’s the Kuva Nukor. It’s a dominant Secondary with incredible power, which is warranted given its acquisition. It’ll keep all of its signature behaviour, but the general output is being notched down slightly with the following change:
– Chains targets reduced to 2 from 4

Vermisplicer

Reduced the Vermisplicers tendril chains from 5 to 3.

After the original publication of our Dev Workshop, we observed and noted that the Vermisplicer’s behaviour is very similar to the Kuva Nukor. To this end, we wanted to ensure we were consistent in handling the beam chain weapons in this update.

Onward to Primary & Secondary…

With all the information about how we are lessening power in some ways, let’s move onto the way we are increasing the power available to Primary & Secondary weapon options.

Primary and Secondary Weapon Arcanes

We are going to start with the biggest change: You can now add Arcane Slots (name not final) to your Primary and Secondary weapons, and fill the Slots with new Arcanes that enhance and reward diverse gameplay. 

Our entire approach to making Guns a comparable choice in your Arsenal orbits around the notion that Gunplay is fundamentally more varied than Melee: there are pinpoint accuracy guns, AOE guns, and high fire rate Guns (and everything in between). There’s reload times, magazine sizes, and more. We want to make these varied options better at what they do by rewarding you for using them well – thus, Arcanes!

Because the Gunplay falloff is more of a late-game problem, these new Upgrades will be earned through late-game content systems — namely, the Steel Path. You’ll be able to get the Arcane Slot Unlockers from Steel Path Honors, whereas the Arcanes themselves drop from Acolytes in the Steel Path! The spawn frequency of Acolytes is also being increased, meaning you’ll get more Steel Essence, as well as more chances for the Arcane you want. All Acolytes will drop them!

There are 6 Arcanes (3 Primary, 3 Secondary) that you’ll be able to rank up and put to put into the new Slots:

PRIMARY:
The first Primary Arcane is designed with Primary weapons that perform well as AOE or high rate-of-fire weapons. This Arcane will reward kills with the following stats at Max rank:

PRIMARY MERCILESS
On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max

The more you kill, the more damage you can build up. Groovy!

The second Primary Arcane is designed with high precision weapons in mind. Make your Headshots count for greater performance (excluding AOE headshots)!:

PRIMARY DEADHEAD
On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil

The final Primary Arcane is designed with using your full loadout in mind, enter Melee synergy:

PRIMARY DEXTERITY
On Melee Kill: +60% Damage for 20s. Stacks up to 6x. +60% Holster Speed. +7.5s Combo Duration.

SECONDARY: 
Secondary Weapons will receive the same options as Primary Weapons for their Arcanes, but with their own version. In practice, you’d be able to equip yourself with a Precision Secondary like the Knell, a high-fire rate Primary like the Grakata, and select the Arcane that will reward each play style best!

The stats are the same for the Secondary versions of the New Arcanes:

SECONDARY MERCILESS
On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max

SECONDARY DEADHEAD
On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil

SECONDARY DEXTERITY
On Melee Kill: +60% Damage for 20s. Stacks up to 6x. +60% Holster Speed. +7.5s Combo Duration.

Ultimately each Arcane stacks up to the same amount of damage, but it’s how you choose to get there that counts. Precision? Spray and Pray? Melee synergy? Your choice!

The “Arcane Adapters themselves are an item you’ll need to install on the weapons you want to take further, and you can find the Primary and Secondary Arcane Adapters in the Steel Path Honors. The Arcanes themselves drop from Acolytes on The Steel Path.
Galvanized Mods

Our observation that Arsenal imbalance becomes obvious at higher level content means that we want your progression to this content to matter for your power level. We want to give you the tools to progress to optimal play with a new series of Mods: Galvanized Mods!

The general approach to these Galvanized Mods is that the unconditional upgrade is not quite as good as the non-Galvanized original, but the On Kill conditional increases them well above and beyond what is available with ‘conventional’ Mods in your Arsenal. These will be available from Arbitrations for Vitus Essence.

General Beam Weapon Mod Change:
Ruinous Extension and Sinister Reach are now slottable in the Exilus slot and their text changed from “+X Range” to “+X Beam Length”

Why: While we are in the revision process for all things Mods, some well reasoned suggestions made it aboard!

Login Items 

As with many of our large-scale reworks and changes in the past, we want to honour the investment of time and resources our players have put into their Arsenal! Since these changes are both wide-sweeping and precise, we have a general login inbox planned for all players, with a few bonuses for those who meet certain conditions.

With the release of Update 30.5: Sisters of Parvos, players will receive the following upon login:

  • All Players Mastery Rank 5 and above will receive 5 x Built Forma.
  • All Players Mastery Rank 5 and above will receive a 3-Day Affinity Booster.
  • Any Player who owns a Kuva Nukor will receive an extra 2 x Built Forma.
  • All Players who owned ANY Lich Weapon at any point OR have a Converted Lich OR have an active Lich get 1x Requiem Ultimatum (a new item to taunt a Lich or Sister into battle)!
  • Players who have Converted a Kuva lich OR vanquished a Kuva Lich will get OULL, which is a Requiem Wildcard Mod!
  • In closing…

    The delivery of these changes is rooted in our goals, and if we miss the mark we’ll be watching for what to tweak. Keep in mind what our goals and visions are when you give feedback after playing!

    GENERAL MOD CHANGES

    DECONSTRUCTOR MELEE MODDING CHANGES:

    The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), they carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour.

    These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:

    Amalgam Organ Shatter
    Corrupt Charge
    Enduring Strike
    Body Count
    Blood Rush
    Dispatch Overdrive
    Drifting Contact
    Energy Channel
    Finishing Touch
    Focus Energy
    Focused Defense
    Guardian Derision
    Killing Blow
    Life Strike
    Maiming Strike
    Parry
    Quickening
    Reflex Coil
    Relentless Combination
    Seismic Wave
    True Punishment
    Weeping Wounds

    Gladiator Might
    Gladiator Rush
    Gladiator Vice
    Carnis Mandible
    Jugulus Barbs
    Saxum Thorax
    Motus Impact
    Proton Snap
    Tek Gravity
    Strain Infection

    HELMINTH UPDATES:
    You can now go up to Rank 15, and so much more! When it comes to the level cap increase to Helminth (from 10 to 15), we are introducing Invigorations at the same time, which will give around triple the XP of Subsumes. They should help you rank up as you invigorate your Arsenal over time.

    This is similar to other MMOs, you won’t retroactively get leveled up for past play when the Helminth level cap increases.

    NEW HELMINTH SYSTEM: HELMINTH INVIGORATIONS
    Son has been busy developing new bio-technologies for Helminth. Visit SON in the Necralisk on DEIMOS to obtain the New Helminth Invigoration Segment Blueprint required to upgrade your Helminth to perform a new operation: Invigorations! 

    Helminth Invigorations are here! Take a seat, Tenno. Helminth has some flavours of the week!
    Every week, your Helminth will have an Affinity toward 3 Warframes. You can interact with Helminth with these Warframes to gain select Weekly Buffs (one Offensive and one Utility/Defense)! For example:

    Zephyr: 200% Power Strength and Immune To Status
    Atlas: 200% Primary Critical Chance and +1000 Armor
    Excalibur: 250% Melee Damage and 75% power Efficiency

    Once you infuse the Invigoration, it lasts the week before the power of the Helminth wears off. Check back each week to see what options your Helminth has for you!

    The Helminth takes note of your interactions – for every 10 Invigorations you do, you’ll be able to Select what Warframe receives the next buff!

    NEW HELMINTH ABILITIES
    With the help of our trusty Design Council, the Helminth has been injected with new Helminth Abilities! Each one unlocks at one of the new Helminth Ranks (11,12,13,14,15)!

    COMPANION SYSTEM SIMPLIFICATION
    The Companion System has received a much awaited overhaul! The Companion System has undergone many iterations: DNA Decay rate reductions, adding the option to ‘Consign’, removing the negative effects from a lack of Loyalty or Integrity, removing Stasis completely – the list goes on!

    The below are our continued efforts to streamline the Companion System structure that is now almost 7 years old! With a combination of Community feedback and internal desires we’ve changed the following:

    Genetic Aging Regressing
    Within the Incubator you can now choose to “Regress Genetic Aging” of an existing Mature Companion back to their non-mature state (puppy, kitten, etc). Keep in mind that this unequips said Companion (if it was equipped) and it’s Armor/cosmetics are removed. At any time you can choose to Mature said Companion at which it will revert to its former Mature state with its existing Levels, stats, and Armor/cosmetics intact. There’s no limit to how many times you can Regress your Companion!

    Stability & Loyalty Removal
    We have removed the DNA Integrity and Loyalty groups from the Companion Management Screen, and removed DNA Stabilizers from the Market. Previously only the Nutrio Incubator Upgrade Segment could eliminate DNA degradation. No more Stability or Loyalty degrading!

    Damage Resistance Mod Math Changes:

    The following changes occurred due to the following scenario being shared:

    A player reported that combining Umbral Mods + Adaptation + Lightning Rod on any Warframe made them fully immune to all damage from the Hydrolyst Eidolon.

    Prior to this discovery, we already made sure we couldn’t reach 100% Damage Resistance because that would just be excessive in all cases. You can see this in action when we capped the ‘In Air’ Damage Resistance Mods. Even though the Mods theoretically could reach 100% Damage Resistance, there is a hard cap at 90%.

    In response and to avoid future oversights, we have changed the way Damage Resistance works. It now works on ‘Damage Remaining’ instead of having all the Modifiers combined and operating at once.

    Example:
    Consider the case of:
    4x 25% Damage Resistance Mods:

    WAS: (25% + 25% + 25% + 25%) = 100% Damage Reduction

    0.75 x 0.75 x 0.75 x 0.75 = 31.5% damage taken AKA 68.5% damage reduction

    NEW DEIMOS ENEMY: JUGULUS REX
    These enhanced enemies don’t appear for just anyone! Locate and solve the Cenote Pit Monster puzzle in the depths of the Cambion Drift to call forth the Jugulus Rex.

    Jugulus Rex enemies drop the Necramech Mods from Operation: Orphix Venom:

    NEW DOJO ROOM
    Introducing the new VENTKIDS’ BASH LAB! Throw on some skeg and bash out a primo Ventkid design or the latest gizmo they nicked from Nef. Here you can find the Yareli Chassis, Neuroptics, and Systems Research! 

    New Community Glyphs and Displays
    In anticipation of Sisters of Parvos, we commissioned 5 community fan artists to create 3 new Glyphs and 2 new Displays which are now in-game! Acquire these pieces with Platinum individually or as part of the Sisters of Parvos Community Art Pack in the Market! The pieces will also be available via Twitch Drops Campaign beginning soon – stay tuned!

    NEW: Take 25% Less Damage = Only take 75% Damage

    WARFRAME COMPANION APP UPDATE 4.14.0
    New features and quality of life upgrades make their way to the Warframe Companion App, available on Android & iOS devices! On top of letting you build & claim Foundry items, deploy Drones, read the Codex and more, the Companion App now includes…

    GENERAL ADDITIONS

    ARBITRATIONS CHANGES

    GENERAL CHANGES

    OPTIMIZATIONS: 

    CONTROLLER CHANGES & FIXES:

    FIXES:

    It’ll likely take you awhile to comb through the bevy of patch notes above for this latest update to Warframe. There is so much here due to it being a major update for the Sisters of Parvos, so make sure to check out all of the new content and fixes above.

    Warframe is available for PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch and PC. For more information regarding this patch, visit the official Warframe website.

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